Bow and Rifle

From Caves of Qud Wiki
Jump to: navigation, search
Bow and Rifle
Skill Tree

Bow and Rifle

Cost

100 sp

Requirements

19 Agility

ID

Rifles

You are skilled with bows and rifles.

Skills in the Bow and Rifle skill tree[edit source]

Skill Cost Stat Skill Required Description
Steady Hands 0 19 Agility For the purpose of determining your accuracy with bows and rifles, your agility is treated as if it were 4 points higher.
Draw a Bead 0 19 Agility You spend a turn to draw a bead on a target and mark it. Whenever you fire at a marked target with a bow or rifle, your agility is treated as if it were 2 points higher for the purpose of determining your accuracy. You may only mark one target at a time. If you lose vision of a marked target, that target becomes unmarked.
Suppressive Fire 150 19 Agility Draw a Bead You fire at a marked target. If your shot penetrates, your target is suppressed and can't move for 3-5 rounds. Then your target is unmarked.
Wounding Fire 150 19 Agility Draw a Bead You fire at a marked target. For each penetration on each shot that hits, your target bleeds 1 point of damage per round (save: 20 + max damage of the weapon). Then your target is unmarked.
Kickback 50 19 Strength Whenever you fire a two-handed weapon at a target in melee range, you attempt to kick the target backwards.
Flattening Fire 200 25 Agility Draw a Bead Suppressive Fire As long as your target is surrounded by 6 or more solid obstacles, Suppressive Fire is upgraded to Flattening Fire. Flattening Fire also knocks your target prone and disarms them.
Disorienting Fire 200 25 Agility Draw a Bead Wounding Fire As long as your target can't see or hear any faction allies, Wounding Fire is upgraded to Disorienting Fire. Disorienting Fire also reduces your target's DV and MA by 4.
Beacon Fire 200 25 Agility Draw a Bead Sure Fire As long as your target is flaming, luminous, or phosphorescent, Sure Fire is upgraded to Beacon Fire. Beacon Fire shots are also treated as critical hits.
Ultra Fire 300 29 Agility Draw a Bead Cooldown 100. You fire at a marked target. Your shot combines the effects of all the other Fire powers you have.

Weapons that use Bow and Rifle