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Build Library

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This is a list of player submitted builds that people are free to play!

Code of Conduct and Rules[edit | edit source]

  • Do not delete other submitted builds, unless if they contain offensive language and/or otherwise break Gamepedia's own code of conduct. If this occurs, leave a comment on one of the talk pages of a community administrator.
  • You can leave comments below builds if you wish, but pleases follow the rules as stated above. Responding follows standard wikipedia style guide, which is using a bullet point one indent farther than the content you are responding to, and sign off with four tildes (~~~~)
  • Above everything, respect our users' existence, pronouns, identity, and lived experience.

How to use this page[edit | edit source]

Submit your builds using Cryptogull! You can check its page for details on how to use.

  • Comments about your build are optional, but specifying a title is required for keeping a tidy page.
  • If you'd like, you can leave your username inside a comment using four tildes (~~~~)
  • If you want to check how your code will look in the wiki, check out Cryptoquery.

Adding a code to your build library[edit | edit source]

  1. Start a 'N'ew game
  2. 'C'hoose character build from your library or click "Build Library"
  3. 'E'nter code or press "Add Code"
  4. Copy the specified buildcode. Best done by double clicking the word, then Ctrl + C to make sure there is no whitespace.
  5. Input the copied code (Ctrl+V) and give it a name
  6. Select that build from the library
  7. If desired, 'E'nter a world seed
  8. Enjoy!

Builds[edit | edit source]

Beginner Friendly Builds[edit | edit source]

Yonky

Code: BGLOOMMIBOBWB1B2CBDN
Genotype: Mutated Human
Calling: Nomad
Strength: 18-1 Agility: 18+2
Toughness: 18+2 Intelligence: 18
Willpower: 18 Ego: 14
Mutations: Multiple Legs, Spinnerets, Thick Fur, Triple-jointed, Amphibious, Mental Mirror
Skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Notes: Starts with +200 Issachari reputation and a recycling suit
Comment: I made this build and name as a joke, but it ended up being the build I ended up beating the main questline for the first time with. Focus on boosting up DV! The low ego doesn't matter for a long while since you already start with the really good recycling suit.

By: Teamtoto (talk) 14:24, 2 August 2019 (UTC)

Medium Builds[edit | edit source]

Just All the limbs

Code: BHKKMQKKBNBOB3DJDNED
Genotype: Mutated Human
Calling: Scholar
Strength: 16 Agility: 16
Toughness: 18 Intelligence: 20+2
Willpower: 16 Ego: 16
Mutations: Multiple Arms, Multiple Legs, Two-headed, Force Wall, Mental Mirror, Narcolepsy
Skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
Comment: dislike having to choose between multiple artifacts and their bonuses? this build lets you wear all of them! (probably)

Igo

Code: BAIIIKKUABU3DHDJEB
Genotype: Mutated Human
Calling: Apostle
Strength: 14 Agility: 14
Toughness: 14 Intelligence: 16
Willpower: 16 Ego: 24+2
Mutations: Esper, Unstable Genome(3), Ego Projection, Force Wall, Blinking Tic
Skills: Intimidate, Proselytize, Tactful
Comment: The toughness will make the early game tough, but survive long enough to get a fun grab bag of mental mutations! By: Crom

Challenge Builds[edit | edit source]

12-kin

Code: AEGGGJGG
Genotype: True Kin
Caste: Artifex
Strength: 12 Agility: 12
Toughness: 12 Intelligence: 12+3
Willpower: 12 Ego: 12
Implants:
Skills: Repair, Disassemble,Deploy Turret, Tinker I, Tinker II
Comment: Fun times abound! Use clever turrets and classic cheese to finish the main quest as the legendary 12 kin!

Build Club Archive[edit | edit source]

Build Club is a little event in the official Caves of Qud Discord where players play the same build and world seed for a week. The seeds and short stories/art are not included here, but feel free to play these in whatever order you wish! The majority of these builds lean towards the beginner friendly - medium difficulty scale.

Spider Psyker

Code: BCGQLLQIB6BQBUBWCFDDDV
Genotype: Mutated Human
Calling: Greybeard
Strength: 13-1 Agility: 22
Toughness: 17 Intelligence: 17
Willpower: 19+3 Ego: 14
Mutations: Carnivorous, Phasing, Sleep Gas Generation, Spinnerets, Brittle Bones, Confusion, Syphon Vim
Skills: Cudgel Proficiency, Berate, Calloused
Notes: Start with +100 bear reputation
Comment: Week 16 of Build Club. A nice backup psyker spider build. Spinnerets allow you to stall fights, phasing allows you to stall fights, confusion lets you stall fights and lower an enemy's willpower, and syphon vim slowly syphons vim.

Fun fact: Confusion stacks forever, lasts forever if you keep casting it. By: Mallorn

Vape Lyfe

Code: ALOOSGKG16
Genotype: True Kin
Caste: Fuming God-Child
Strength: 20 Agility: 20
Toughness: 24 Intelligence: 12
Willpower: 12+4 Ego: 12
Implants: air current microsensor
Skills: Fasting Way, Lionheart, Poison Tolerance, Intimidate
Comment: Week 15 of Build Club. This is a build to explore the billowing conch of the Aji as a panic button. By: Kirt Qudmire

Time Warden

Code: BFIMMKQKBLBND1
Genotype: Mutated Human
Calling: Pilgrim
Strength: 14 Agility: 18
Toughness: 18 Intelligence: 16
Willpower: 20+2 Ego: 16
Mutations: Horns, Multiple Arms, Temporal Fugue
Skills: Meditate, Fasting Way, Iron Mind, Mind's Compass
Comment: Week 14 of Build Club. As the first ever Time Warden, you've trained your whole life to fix a preventable second apocalypse. By traveling back in time, you will investigate the state of the world, find what you can about the Eaters and their technology, and do everything in your power to prevent the abuse of their technology that lead to the second cataclysm. This is intended to be used with the [martial arts skill mod] By: Crom

Near-Sighted Battle-Scholar

Code: BHIKMOKOBJBUB3CJDCDRDX
Genotype: Mutated Human
Calling: Scholar
Strength: 14 Agility: 16
Toughness: 18 Intelligence: 18+2
Willpower: 16 Ego: 20
Mutations: Heightened Hearing, Sleep Gas Generation, Two-headed, Myopia, Clairvoyance, Sense Psychic, Teleportation
Skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
Comment: Week 13 of Build Club. Find spectacles or die trying! By: Grym

Friends!

Code: BANLMLIOB3DADDDFDHDWEC
Genotype: Mutated Human
Calling: Apostle
Strength: 19 Agility: 17
Toughness: 18 Intelligence: 17
Willpower: 14 Ego: 18+2
Mutations: Two-headed, Beguiling, Confusion, Domination, Ego Projection, Telepathy, Evil Twin
Skills: Intimidate, Proselytize, Tactful
Comment: Week 12 of Build Club. Collect all the friends! By: Eva

Body Snatcher

Code: BHGGKSOMB3B4CH
Genotype: Mutated Human
Calling: Scholar
Strength: 12 Agility: 12
Toughness: 14+2 Intelligence: 22+2
Willpower: 20 Ego: 18
Mutations: Two-headed, Two-hearted, Hemophilia
Skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
Comment: Week 11 of Build Club. One of a two-headed scholar's heads has full control over its body, though the other can talk. after years of study, they have finally found a way to give their brethren a body of their own, but at the cost of another creatures, which the two have agreed to do.

CONDUCT: You may adventure as long as you want with the character from the start, but at some point you should use the swap wish to permanently change creatures and leave your old self behind. By: Crom

Weary Paw Mara

Code: BJPLLMKKBNBOBRB1DPED
Genotype: Mutated Human
Calling: Warden
Strength: 19+2 Agility: 17
Toughness: 17 Intelligence: 18
Willpower: 16 Ego: 16
Mutations: Multiple Arms, Multiple Legs, Photosynthetic Skin, Thick Fur, Psychometry, Narcolepsy
Skills: Long Blades Proficiency, Shield Slam, Steady Hands, Draw a Bead, Pistol Proficiency
Notes: Starts with +300 Warden reputation
Comment: Week 10 of Build Club. Based on the self same character in Carbide Chef and Opal in the Monochrome. CONDUCT: “warden” - no attacking neutral/friendly creatures, minimize collateral damage. if you anger a formerly neutral creature, prioritize escape over self-defense. By: Eva

Fire Dragon

Code: BFEMMESOBHB5CFDJDQ
Genotype: Mutated Human
Calling: Pilgrim
Strength: 10 Agility: 18
Toughness: 18 Intelligence: 10
Willpower: 22+2 Ego: 20
Mutations: Flaming Hands, Wings, Brittle Bones, Force Wall, Pyrokinesis
Skills: Meditate, Fasting Way, Iron Mind, Mind's Compass
Comment: Week 9 of Build Club. Play as a half fire dragon, half human! By: NalathniDragon

Lost Toy

Code: BAMMMMLLU5EB
Genotype: Mutated Human
Calling: Apostle
Strength: 18 Agility: 18
Toughness: 18 Intelligence: 18
Willpower: 17 Ego: 15+2
Mutations: Unstable Genome(5), Blinking Tic
Skills: Intimidate, Proselytize, Tactful
Comment: Week 8 of Build Club. CONDUCT: “Checkpoints” - disable autosave and permadeath, enable save/load. Save your game after finishing quests and upon reaching a new village or settlement, restart from that save if you die. (emergency checkpoints are fine if you have to close out) By: Caelyn

Cactus Gardener (Spini)

Code: BGOKOIMKBRBSDBDJ
Genotype: Mutated Human
Calling: Nomad
Strength: 20 Agility: 16
Toughness: 18+2 Intelligence: 14
Willpower: 18 Ego: 16
Mutations: Photosynthetic Skin, Quills, Burgeoning, Force Wall
Skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Notes: Starts with +200 Issachari reputation and a recycling suit
Comment: Week 7 of Build Club. Play as a sentient cactus who wants to bring flora back into the salt desert. By: helado

Carbide Chef Ekuemekiyye Bajiko Ki

Code: AAPMNNJL16
Genotype: True Kin
Caste: Horticulturist
Strength: 21 Agility: 18
Toughness: 19 Intelligence: 16+3
Willpower: 15 Ego: 17
Implants: nocturnal apex
Skills: Harvestry, Axe Proficiency, Steady Hands, Draw a Bead, Wilderness Lore: Jungles
Notes: Start with a bio-scanning bracelet
Comment: Week 6 of Build Club. Based off of the very same in the Carbide Chef series. Highly focused on cooking, so you can get Carbide Chef by level 2. By: Eva

Swift Horned Arconaut Phaser

Code: BBMSNKGEAABKBLBQ
Genotype: Mutated Human
Calling: Arconaut
Strength: 18 Agility: 22+2
Toughness: 20-1 Intelligence: 16
Willpower: 12 Ego: 10
Mutations: Chimera, Heightened Quickness, Horns, Phasing
Skills: Short Blades Proficiency, Scavenger, Spry
Notes: Start with random junk and artifacts
Comment: Week 5 of Build Club. Focus on dodging and being intangible to your enemies! By: Grym

The Mopango

Code: BBNMNNIIBBBCCADLDP
Genotype: Mutated Human
Calling: Arconaut
Strength: 19 Agility: 16+2
Toughness: 19 Intelligence: 19
Willpower: 14 Ego: 14
Mutations: Burrowing Claws, Carapace, Albino, Light Manipulation, Psychometry
Skills: Short Blades Proficiency, Scavenger, Spry
Notes: Start with random junk and artifacts
Comment: Week 4 of Build Club. Based on a unofficial race of underground pangolins! By: Caelyn

FIST OF THE HEARTH STAR -or- Hokuto no Kin

Code: AIVMMLGJ13
Genotype: True Kin
Caste: Child of the Hearth
Strength: 24+3 Agility: 18
Toughness: 18 Intelligence: 17
Willpower: 12 Ego: 15
Implants: carbide hand bones
Skills: Slam, Calloused, Strapping Shoulders
Comment: Week 3 of Build Club. Very beginner friendly, with nigh infinite penetration using carbide fists.

Sleepy Axe Marauder

Code: BESLMFMMBEBJBLBPBUB3DNED
Genotype: Mutated Human
Calling: Marauder
Strength: 20+4 Agility: 17
Toughness: 18 Intelligence: 11
Willpower: 18 Ego: 18
Mutations: Double-muscled, Heightened Hearing, Horns, Night Vision, Sleep Gas Generation, Two-headed, Mental Mirror, Narcolepsy
Skills: Dismember, Charge, Butchery
Comment: Week 2 of Build Club. By: Ivy

Multiple legged Freezer

Code: BGLUMLEHBIBOB2CA
Genotype: Mutated Human
Calling: Nomad
Strength: 18-1 Agility: 24+2
Toughness: 16+2 Intelligence: 17
Willpower: 10 Ego: 13
Mutations: Freezing Hands, Multiple Legs, Triple-jointed, Albino
Skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Notes: Starts with +200 Issachari reputation and a recycling suit
Comment: Week 1 of Build Club. A very beginner friendly build.