Callings
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This article is a stub. You can help Caves of Qud Wiki by expanding it.
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This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.
List of Callings[edit | edit source]
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.
The build code character for Mutated Humans is B. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with BC.
Apostle
build code: A
+2 Ego
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 2
waterskins with 32 drams of fresh water each
- 1-2
goat jerky
Arconaut
build code: B
+2 Agility
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 1
canteen with 32 drams of fresh water
- 1
basic toolkit
- 6-12
wooden arrows
- 2-3
canned mystery meat
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
Starts with random junk and artifacts
Greybeard
build code: C
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 8-10
bear jerky
Gunslinger
build code: D
+2 Agility
+200 reputation with mysterious strangers
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 45-65
lead slugs
- 3-4
beetle jerkies
Marauder
build code: E
+2 Strength
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 8-10
bear jerkies
Pilgrim
build code: F
+2 Willpower
skills
Equipped:
- 1
staff
- 1
cloth robe
- 1
sandals
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 2
waterskins with 32 drams of fresh water each
- 2-3
crusty loaf
Nomad
build code: G
+2 Toughness
+200 reputation with the Issachari tribe
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 4-5
salthopper chips
- 1
desert kris
Starts with a recycling suit
Scholar
build code: H
+2 Intelligence
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 1
basic toolkit
- 1-2
goat jerky
Tinker
build code: I
+2 Intelligence
+100 reputation with the Barathrumites
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 1
basic toolkit
- 1-2
goat jerky
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
Begins with a number of random artifacts and scrap
Warden
build code: J
+2 Strength
+300 reputation with the Fellowship of Wardens
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 1
canteen with 32 drams of fresh water
- 2-6
witchwood barks
- 8-10
goat jerky
Water Merchant
build code: K
+2 Ego
+200 reputation with water barons
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 4 empty
waterskins
- 7
waterskins with 32 drams of fresh water each
- 1
canteen with 32 drams of fresh water
- 1-2
goat jerky
- 1
merchant's token
- 3-4 things from Junk 1
- 2-3 things from Artifact 1
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
build code: L
+2 Toughness
+100 reputation with the villagers of Joppa
Equipped:
In Inventory:
- 6d86-48 (Avg: 27)
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 1
canteen with 32 drams of fresh water
- 2-6
witchwood barks
- 8-10
vinewafer sheaf
- 1
farmer's token
Starts with access to Farmers' Markets[1]
References[edit | edit source]
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