Callings

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As of Patch This information is reliable as of patch 2.0.199.1.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings[edit | edit source]

The following information is as presented in-game, except that links are included where relevant. Along with their starting gear, all callings start with 2 empty Waterskin.pngwaterskins and 6d86-48 (Avg: 27)Torch unburnt.pngtorch (unburnt).

Calling Stat Bonus Skills Build Code Starting Equipment Starting Items
Apostle +2 Ego Customs and Folklore[1]
Intimidate
Proselytize
a 1 Staff.pngstaff
1 Witchwood wreath.pngwitchwood wreath
1 Cloth robe.pngcloth robe
1 Leather moccasins.pngleather moccasins
2 Waterskin.pngwaterskins with 32 drams of fresh water each
1-2 Goat jerky.pnggoat jerky
Arconaut +2 Agility Short Blade[1]
Tinkering[1]
Scavenger

Acrobatics[1]

Spry
b 2 Bronze dagger.pngbronze daggers
1 Short bow.pngshort bow
1 Pocketed vest.pngpocketed vest
1 Vinewood sap mask.pngvinewood sap mask
1 Waterskin.pngwaterskin with 32 drams of fresh water
1 Canteen.pngcanteen with 32 drams of fresh water
1 Basic toolkit.pngbasic toolkit
6-12 Wooden arrow.pngwooden arrows
2-3 Canned mystery meat.pngcanned mystery meat
1-4 things from Junk 1
2-4 things from Artifact 1
1-4 things from Scrap 1
Greybeard -1 Strength
+3 Willpower
Cudgel[1]
Berate
Calloused
+100 reputation with bears
c 1 Walking stick.pngwalking stick
1 Cloth robe.pngcloth robe
1 Sandals.pngsandals
1 Waterskin.pngwaterskin with 32 drams of fresh water
8-10 Bear jerky.pngbear jerky
Gunslinger +2 Agility Pistol[1]
Weak Spotter

+200 reputation with mysterious strangers

d 2 Borderlands revolver.pngborderlands revolvers
1 Woven tunic.pngwoven tunic
1 Waterskin.pngwaterskin with 32 drams of fresh water
45-65 Lead slug.pnglead slugs
3-4 Beetle jerky.pngbeetle jerkies
Marauder +2 Strength Axe[1]
Dismember
Charge
Butchery
e 1 Bronze battle axe.pngbronze battle axe
1 Furs.pngfurs
1 Waterskin.pngwaterskin with 32 drams of fresh water
45-65 Lead slug.pnglead slugs
8-10 Bear jerky.pngbear jerkies
Pilgrim +2 Willpower Self-discipline[1]
Fasting Way
Iron Mind

Wayfaring[1]

f 1 Staff.pngstaff
1 Cloth robe.pngcloth robe
1 Sandals.pngsandals
2 Waterskin.pngwaterskins with 32 drams of fresh water each
2-3 Crusty loaf.pngcrusty loaf
Nomad +2 Toughness Wayfaring[1]
Wilderness Lore: Salt Pans

Harvestry
Weathered
+200 reputation with the Issachari tribe

g 1 Recycling suit.pngrecycling suit
1 Goggles.pnggoggles
1 Waterskin.pngwaterskin with 32 drams of fresh water
4-5 Salthopper chip.pngsalthopper chips
1 Desert kris.pngdesert kris
Scholar +2 Intelligence Tinkering[1]
First Aid[1]
Heal

Tactics[1]

Hurdle

Customs and Folklore[1]
Harvestry
Wilderness Lore: Random
Wilderness Lore: Random

h 1 Staff.pngstaff
1 Cloth robe.pngcloth robe
1 Leather moccasins.pngleather moccasins
1 Waterskin.pngwaterskin with 32 drams of fresh water
1 Basic toolkit.pngbasic toolkit
1-2 Goat jerky.pnggoat jerky
Tinker +2 Intelligence Tinkering[1]
Lay Mine / Set Bomb
Disassemble
Repair
Tinker I

+100 reputation with the Barathrumites

i 1 Bronze dagger.pngbronze dagger
1 Cloth robe.pngcloth robe
1 Leather moccasins.pngleather moccasins
1 Waterskin.pngwaterskin with 32 drams of fresh water
1 Basic toolkit.pngbasic toolkit
1-2 Goat jerky.pnggoat jerky
1-4 things from Junk 1
2-4 things from Artifact 1
1-4 things from Scrap 1
Warden +2 Strength Long Blade[1]
Shield[1]
Shield Slam

Bow and Rifle[1]
Pistol[1]
+300 reputation with the Fellowship of Wardens

j 1 Iron long sword.pngiron long sword
1 Leather armor.pngleather armor
1 Iron buckler.pngiron buckler
1 Leather moccasins.pngleather moccasins
1 Waterskin.pngwaterskin with 32 drams of fresh water
1 Canteen.pngcanteen with 32 drams of fresh water
-6 Witchwood bark.pngwitchwood barks
8-10 Goat jerky.pnggoat jerky
Water Merchant +2 Ego Snake Oiler
+200 reputation with water barons
Allowed entrance to many settlements for purposes of trade[2]
k 1 Bronze dagger.pngbronze dagger
1 Woven tunic.pngwoven tunic
1 Cloth robe.pngcloth robe
1 Leather moccasins.pngleather moccasins
7 Waterskin.pngwaterskins with 32 drams of fresh water each
1 Canteen.pngcanteen with 32 drams of fresh water
2 additional empty Waterskin.pngwaterskins
1-2 Goat jerky.pnggoat jerky
1 Merchants token.pngmerchant's token
3-4 things from Junk 1
2-3 things from Artifact 1
Watervine Farmer +2 Toughness Cooking and Gathering[1]
Harvestry

Axe[1]
Wilderness Lore: Marshes
+100 reputation with the villagers of Joppa
Starts with access to Farmers' Markets[2]

l 1 Iron vinereaper.pngiron vinereaper
1 Woven tunic.pngwoven tunic
1 Waterskin.pngwaterskin with 32 drams of fresh water
1 Canteen.pngcanteen with 32 drams of fresh water
2-6 Witchwood bark.pngwitchwood barks
8-10 Vinewafer sheaf.pngvinewafer sheaf
1 Farmers token.pngfarmer's token

References[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.
  2. 2.0 2.1 This perk is not fully implemented.