Castes

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Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.

List of Castes[edit | edit source]

Along with their starting gear, all callings start with 2 empty Waterskin.pngwaterskins and 6d86-48 (Avg: 27)Torch unburnt.pngtorch (unburnt).

Name Stat Bonus Skills Build code Starting Equipment Starting Items
The Toxic Arboreta of Ekuemekiyye, the Holy City
+2 saves to bleeding, can choose Nocturnal apex as their starting cybernetic
Horticulturist +3 Intelligence a 1 Bioscanning bracelet.pngbio-scanning bracelet(with energy cell)
1 Steel vinereaper.pngsteel vinereaper
1 Gas mask.pnggas mask
1 Cloth robe.pngcloth robe
1 Leather moccasins.pngleather moccasins
Priest of All Suns +3 Ego Cudgel(Cudgel Proficiency)
Heal
Snake Oiler
Intimidate
Wilderness Lore: Jungles
b 1 Ambertipped staff.pngamber-tipped staff
1 Cloth robe.pngcloth robe
1Scarlet shawl.pngscarlet shawl
1 Smiling sun mask.pngsmiling sun mask
1 Sandals.pngsandals
Priest of All Moons +2 Willpower

+2 Toughness

c 1 Opalpommeled steel battle axe.pngopal-pommeled steel battle axe


1 Cloth robe.pngcloth robe 1 Albino monkey braid.pngalbino monkey braid 1 Frowning moon mask.pngfrowning moon mask

Syzygyrior +3 Agility d
The Ice-Sheathed Arcology of Ibul
+15 cold resistance, can choose Cherubic visage as their starting cybernetic
Artifex +3 Intelligence e
Consul +3 Ego f
Praetorian +2 Strength

+2 Toughness

+1 Willpower

g
Eunuch +2 Agility

+2 Intelligence

Short Blade Expertise, Hobble, Steady Hand, Weak Spotter, Spry, Hurdle h
The Crustal Mortars of Yawningmoon
+15 heat resistance, can choose Air current microsensor as their starting cybernetic
Child of the Hearth +3 Strength i
Child of the Wheel +2 Agility

+1 Strength

+1 Ego

j
Child of the Deep +3 Toughness k
Fuming God-Child +4 Willpower l

Gallery[edit | edit source]

Caste and arcology selection