Caves of Qud

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Caves of Qud
Caves of qud logo.png
Developer(s)
Freehold Games
Publisher(s)
Freehold Games
Platform(s)
Windows, Mac, Linux, iOS/Android (upcoming)
Release date(s)
July 2015 (Steam Early Access)
Genre(s)
RPG, Roguelike

Caves of Qud is a science fantasy RPG and roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants.

It was released to Steam Early Access in July 2015. The full release is currently expected for 2020.

About the Developer[edit | edit source]

Freehold Games is an independent game development studio that was founded by Brian Bucklew and Jason Grinblat. While the studio was officially founded on March 1, 2013, they had been working on Caves of Qud together since 2007. Artist Jaana Heiska joined Freehold Games in 2012 during the creation of Mad Ball.[1]

Their previous games are Sproggiwood, also a story-driven roguelike, though with a far different aesthetic and theme, and Mad Ball, the winner of the 2012 Something Awful GameDev Challenge.

Game support[edit | edit source]

Caves of Qud Wiki is focused on creating the definitive guide to Caves of Qud. However, while we make an effort to be complete, we are not an official game support channel.

The official game support channels can be found here:

System Requirements[edit | edit source]

Windows[edit | edit source]

  • OS: Windows 7 SP1+
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • Storage: 2 GB available space

Mac[edit | edit source]

  • OS: Mac OS X 10.11+
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • Storage: 2 GB available space

SteamOS + Linux[edit | edit source]

  • OS: Ubuntu 12.04+
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • Storage: 2 GB available space

Official pages[edit | edit source]

Developer social media[edit | edit source]

Community management[edit | edit source]

References[edit | edit source]