Cybernetics

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Cybernetics Nook dialogue

Cybernetics are one aspect of character creation in Caves of Qud. They provide the bulk of character customization for players playing as True Kin, and are roughly analogous to the Mutations available to Mutants.

Cybernetics differ from mutations in that they are not obtained through leveling up and spending points; instead, they are found throughout the world in various locations, and installed into the player's body. They are unable to be leveled as mutations are.

Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix [Implant] - <cybernetic name>.

In contrast to mutations, very few enemies possess cybernetic implants, a notable exception being the Putus Templar.

Character Creation[edit | edit source]

The player is permitted to select one cybernetic during character creation. Only a small portion of the cybernetics present in the game are available for selection when creating a character. Additionally, certain cybernetics are only available when playing as castes belonging to specific arcologies. The player can also choose not to take any cybernetic, which will grant them +1 Toughness.

General Starting Cybernetics[edit | edit source]

Cybernetic Slots
Carbide hand bones.pngcarbide hand bones Hands
Dermal insulation.pngdermal insulation Body Head Back
Dermal insulation.pngdermal insulation Body Head Back
Force modulator.pngforce modulator Hands Feet Body Back Face Arm Head
Hyperelastic ankle tendons.pnghyper-elastic ankle tendons Feet
Inflatable axons.pnginflatable axons Head
Night vision.pngnight vision Face
Optical bioscanner.pngoptical bioscanner Face
Optical bioscanner.pngoptical bioscanner Face
Optical technoscanner.pngoptical technoscanner Face
Pentaceps.pngpentaceps Feet
Rapid release finger flexors.pngrapid release finger flexors Hands
Stabilizer arm locks.pngstabilizer arm locks Arm
Translucent skin.pngtranslucent skin Body Back

Arcology-Specific Starting Cybernetics[edit | edit source]

Cybernetic Slots Arcology Castes
Air current microsensor.pngair current microsensor Body
Head
The Crustal Mortars
of Yawningmoon
Child of the Deep
Child of the Wheel
Child of the Hearth
Fuming God-Child
Cherubic visage.pngcherubic visage Face The Ice-Sheathed
Arcology of Ibul
Artifex
Consul
Praetorian
Eunuch
Nocturnal apex.pngnocturnal apex Head The Toxic Arboreta of
Ekuemekiyye, the Holy City
Priest of All Suns
Priest of All Moons
Syzygyrior
Horticulturist

Obtaining Cybernetics[edit | edit source]

Cybernetics are not obtained through leveling up as mutations are. Instead, they are found in the game world and installed into the player's body at Becoming nook.pngbecoming nooks.

Installing a cybernetic requires the cybernetic itself, an unoccupied body part slot that varies depending on the implant, and the appropriate license tier. One's license tier can be upgraded at a becoming nook by spending Cybernetics credit wedge.pngcybernetics credit wedges, or by wearing certain equipment.

Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed.

Finding Cybernetics & Wedges[edit | edit source]

Main article: Cybernetics locations

Cybernetics are fairly uncommon in Qud, mainly being located in Cybernetics rack.pngcybernetics racks found next to becoming nooks. Becoming nooks themselves are sometimes found in Ruins, among other locations.

Credit wedges are also fairly rare, being found randomly as loot in chests, and are sometimes sold by merchants.

Full List of Cybernetics[edit | edit source]

Main article: List of Cybernetics

Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight

Cybernetic Cost Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Cybernetic Cost Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Cherubic visage.pngcherubic visage 1 Face No Artifex Consul Praetorian Eunuch CherubicVisage 1
Electromagnetic sensor.pngelectromagnetic sensor 1 Head Face Back Body Feet Arm Hands No ElectromagneticSensor 0
Force modulator.pngforce modulator 1 Hands Feet Body Back Face Arm Head No General ForceModulator 0
Navigation system.pngnavigation system 1 Head Arm Hands Body Back No NavigationSystem 0
Optical bioscanner.pngoptical bioscanner 1 Face No General BiologicalIndexer 0
Optical technoscanner.pngoptical technoscanner 1 Face No General TechnologicalIndexer 0
Parabolic muscular subroutine.pngparabolic muscular subroutine 1 Arm No ParabolicMuscularSubroutine 0
Skillsoft.pngSkillsoft [low sp] 1 Head No SingleSkillsoft1 0
Air current microsensor.pngair current microsensor 2 Body Head No Child of the Deep Child of the Wheel Child of the Hearth Fuming God-Child AirCurrentMicrosensor 0
Anchor spikes.pnganchor spikes 2 Feet No AnchorSpikes 1
Beautiful visage.pngbeautiful visage 2 Face No BeautifulVisage 1
Bionic heart.pngbionic heart 2 Body No BionicHeart 2
Carbide hand bones.pngcarbide hand bones 2 Hands No General CarbideHandBones 15
Communications interlock.pngcommunications interlock 2 Hands Feet Body Back Face Arm Head No CommunicationsInterlock 1
Fire suppression system.pngfire suppression system 2 Head Body Back No FireSuppressionSystem 3
Hyperelastic ankle tendons.pnghyper-elastic ankle tendons 2 Feet No General HyperElasticAnkleTendons 1
Inflatable axons.pnginflatable axons 2 Head No General InflatableAxons 0
Night vision.pngnight vision 2 Face No General NightVision 0
Nocturnal apex.pngnocturnal apex 2 Head No Priest of All Suns Priest of All Moons Syzygyrior Horticulturist NocturnalApex 0
Pentaceps.pngpentaceps 2 Feet No General Pentaceps 10
Phase harmonic modulator.pngphase harmonic modulator 2 Hands Feet Body Back Face Arm Head No PhaseHarmonicModulator 1
Pneumatic pistons.pngpneumatic pistons 2 Feet No PneumaticPistons 8
Rapid release finger flexors.pngrapid release finger flexors 2 Hands No General RapidReleaseFingerFlexors 1
Reactive cranial plating.pngreactive cranial plating 2 Head No ReactiveCranialPlating 2
Schemasoft.pngSchemasoft [low-tier] 2 Head Yes Schemasoft2 0
Skillsoft.pngSkillsoft [medium sp] 2 Head No SingleSkillsoft2 0
Stabilizer arm locks.pngstabilizer arm locks 2 Arm No General StabilizerArmLocks 5
Translucent skin.pngtranslucent skin 2 Body Back No General TranslucentSkin 5
Anomaly fumigator.pnganomaly fumigator 3 Hands Feet Body Back Face Arm Head No AnomalyFumigator 1
Bionic arm.pngbionic arm 3 Arm No BionicArm 8
Bionic hands.pngbionic hands 3 Hands No BionicHands 5
Bionic liver.pngbionic liver 3 Body No Cyberliver 0
Custom visage.pngcustom visage 3 Face Yes CustomVisage 0
Dermal insulation.pngdermal insulation 3 Body Head Back Yes General DermalInsulation 3
Dopamine synth.pngdopamine synth 3 Head No DopamineSynth 0
Equipment rack.pngequipment rack 3 Body No EquipmentRack 0
Giant hands.pnggiant hands 3 Hands No GiantHands 3
Highgrade dermal insulation.pnghigh-grade dermal insulation 3 Body Head Back Yes HighGradeDermalInsulation 3
Intravenous port.pngintravenous port 3 Hands Feet Body Back Face Arm Head No IntravenousPort 0
Matter recompositer.pngmatter recompositer 3 Body No MatterRecompositer 5
Medassist module.pngmedassist module 3 Body Back Arm No MedassistModule 1
Palladium electrodeposits.pngpalladium electrodeposits 3 Body Back Head Arm No PalladiumElectrodeposits 1
Schemasoft.pngSchemasoft [mid-tier] 3 Head Yes Schemasoft3 0
Security interlock.pngsecurity interlock 3 Hands Feet Body Back Face Arm Head Yes SecurityInterlock 1
Skillsoft.pngSkillsoft [high sp] 3 Head No SingleSkillsoft3 0
Transparent skin.pngtransparent skin 3 Body Back No TransparentSkin 5
Ultraelastic ankle tendons.pngultra-elastic ankle tendons 3 Feet No UltraElasticAnkleTendons 1
Fullerite hand bones.pngfullerite hand bones 4 Hands No FulleriteHandBones 18
Gun rack.pnggun rack 4 Back No GunRack 20
Motorized treads.pngmotorized treads 4 Feet No MotorizedTreads 75
Onboard recoiler.pngonboard recoiler 4 Hands Feet Body Back Face Arm Head No OnboardRecoiler 1
Reactive trauma plate.pngreactive trauma plate 4 Body No ReactiveTraumaPlate 4
Schemasoft high tier.pngSchemasoft [high-tier] 4 Head Yes Schemasoft4 0
Micromanipulator array.pngmicromanipulator array 5 Hands No MicromanipulatorArray 2
Biodynamic power plant.pngbiodynamic power plant 6 Body No BiodynamicPowerPlant 2
Penetrating radar.pngpenetrating radar 6 Body Back Head Face Arm No PenetratingRadar 0
Highfidelity matter recompositer.pnghigh-fidelity matter recompositer 8 Body No HighFidelityMatterRecompositer 5
Skillsoft tree.pngSkillsoft Plus 8 Head No TreeSkillsoft 0