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Cybernetics

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Cybernetics Nook dialogue

Cybernetics are one aspect of character creation in Caves of Qud. They can be obtained at Cybernetics Racks. The player character can then install these cybernetics at a nearby Cybernetic Rook, permitted the fact that they are True kin and have enough License points to install them. License points can be gained by upgrading the license using Cybernetic Credit Wedges.

Cybernetics[edit | edit source]

For a full list with additional details, visit List of Cybernetics.

Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight

Name Cost Description Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Name Cost Description Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Air current microsensor 2 Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead. Staircases and other up/down map transitions are always revealed to you. Body Head No Child of the Deep Child of the Wheel Child of the Hearth Fuming God-Child AirCurrentMicrosensor 0
Beautiful visage 2 Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers. +1 Ego Face No BeautifulVisage 1
Bionic arm 3 A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement. +1 Strength Arm No BionicArm 1
Bionic hands 3 A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement. +1 Agility Hands No BionicHands 8
Bionic heart 2 An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue. +1 Toughness Body No BionicHeart 2
Carbide hand bones 2 Blue carbide merely dents where weak collagen would be smashed to bits. Your fists deal 2d3 damage. Hands No General CarbideHandBones 15
Cherubic visage 1 Carnal instructions dictate the reformation of the face's bone structure and plump tissue mass into a soft and angelic countenance. Through such thaumaturgy, the people of hoary Ibul, cradled in the breast of a collapsed ice shelf, wander its lamplighted streets in rosy-cheeked disinterest. +1 Ego Face No Artifex Consul Praetorian Eunuch CherubicVisage 5
Communications interlock 2 Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports. You rebuke robots as if you were 5 levels higher. Hands Feet Body Back Face Arm Head No CommunicationsInterlock 1
Custom visage 3 Meticulously detailed modeling software and instructions for facial reformation allow the host to assume the visage of choice, forever obsoleting masks. +300 reputation with a faction you choose at installation time Face Yes CustomVisage 0
Dermal insulation 3 Pillowy fiberglass scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.

+6 Heat Resistance +6 Cold Resistance +6 Electrical Resistance

+6 Acid Resistance
Body Head Back Yes General DermalInsulation 0
Dopamine synth 3 The microscopic cartridge synthesizes dopamine at a rapid rate and floods the neural pathways in motivational bliss. +1 Willpower Head No DopamineSynth 1
Electromagnetic sensor 1 Small distortions in the electromagnetic field caused by machine folk are visible to this sensor. You detect nearby robots without having to see them. Head Face Back Body Feet Arm Hands No ElectromagneticSensor 0
Force modulator 1 The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission. You can walk through forcefields. Hands Feet Body Back Face Arm Head No General ForceModulator 0
Fullerite hand bones 4 Black fullerite merely dents where weak collagen would be smashed to bits. Your fists deal 2d4+1 damage. Hands No FulleriteHandBones 18
Giant hands 3 For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized. You can wield two-handed melee weapons in one hand. Hands No GiantHands 3
Gun rack 4 The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice.

You gain an additional left and right missile weapon slot.

You cannot wear equipment on your back.
Back No GunRack 20
High-grade dermal insulation 3 Pillowy neutrofoam scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.

+9 Heat Resistance +9 Cold Resistance +9 Electrical Resistance

+9 Acid Resistance
Body Head Back Yes HighGradeDermalInsulation 3
Hyper-elastic ankle tendons 2 Banded ropes of hydrogel are bundled into one. +6 movespeed Feet No General HyperElasticAnkleTendons 1
Inflatable axons 2 Nanoscopic stents inflate the gossamer brain-threads that restrict the conduction of the will.

Activated. Cooldown 100.

You gain +40 quickness for 10 rounds, then you become sluggish for 10 rounds (-10 quickness).
Head No General InflatableAxons 0
Intravenous port 3 Three catheters imprint the skin from underneath. The effects of tonics last twice as long. Hands Feet Body Back Face Arm Head No IntravenousPort 1
Matter recompositer 3 The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby.

Activated. Cooldown 100.

You teleport to a random, explored space on the map
Body No MatterRecompositer 5
Motorized treads 4 Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.

+50 movespeed You cannot wear shoes.

This implant can't be uninstalled.
Feet No MotorizedTreads 75
Night vision 2 Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade. You gain the toggleable ability to see in the dark. Face No General NightVision 0
Nocturnal apex 2 The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices.

+10% regeneration during the day.

Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds.
Head No Priest of All Suns Priest of All Moons Syzygyrior Horticulturist NocturnalApex 0
Optical bioscanner 1 A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts. You gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts. Face No General BiologicalIndexer 0
Optical technoscanner 1 A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts. You gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts. Face No General TechnologicalIndexer 0
Parabolic muscular subroutine 1 Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.

Your throw range is increased by 2.

When you throw something at a target inside your throw range, your throwing accuracy is 100%
Arm No ParabolicMuscularSubroutine
Pentaceps 2 The quartet of knee joint extensors gain the assistance of a synthetic fifth. Your Charge range is increased by 4 spaces. Feet No General Pentaceps 5
Rapid release finger flexors 2 Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved. You fire pistols 25% faster. Hands No General RapidReleaseFingerFlexors 15
Schemasoft (high-tier) 4 Encoded on this chip are the schematics for a whole class of high-tier artifacts. You gain access to every schematic for a single class of artifacts. Head Yes Schemasoft4 0
Schemasoft (low-tier) 2 Encoded on this chip are the schematics for a whole class of low-tier artifacts. You gain access to every schematic for a single class of artifacts. Head Yes Schemasoft2 0
Schemasoft (mid-tier) 3 Encoded on this chip are the schematics for a whole class of mid-tier artifacts. You gain access to every schematic for a single class of artifacts. Head Yes Schemasoft3 0
Security interlock 3 Fluted keys for every wavelength along every spectrum permit entrance through every portal. You can unlock any door. Hands Feet Body Back Face Arm Head Yes SecurityInterlock 1
Skillsoft (1 point) 1 Encoded on this chip are the neural patterns of a particular skill. You gain a random skill whose cost is between 0 and 50 SP. Head No SingleSkillsoft1 0
Skillsoft (2 point) 2 Encoded on this chip are the neural patterns of a particular skill. You gain a random skill whose cost is between 51 and 150 SP. Head No SingleSkillsoft2 0
Skillsoft (3 point) 3 Encoded on this chip are the neural patterns of a particular skill. You gain a random skill whose cost greater than 151 SP. Head No SingleSkillsoft3 0
Skillsoft Plus (tree) 8 Encoded on this chip are the neural patterns of a particular skill tree. You gain access to a whole skill tree. Head No TreeSkillsoft 0
Stabilizer arm locks 2 Chrome clasps fasten arm joints to emulate the stillness of unlife. For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher. Arm No General StabilizerArmLocks 1
Translucent skin 2 The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief. +2 DV Body Back No General TranslucentSkin 5
Transparent skin 3 The new flesh is as ghost film, cloaking none of the machinery of life. +3 DV Body Back No TransparentSkin 5
Ultra-elastic ankle tendons 3 Neutrafoam ropes are banded and bundled into a fluted column. +10 movespeed Feet No UltraElasticAnkleTendons 1