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Cybernetics are one aspect of character creation in Caves of Qud. They can be obtained at Cybernetics Racks. The player character can then install these cybernetics at a nearby Cybernetic Rook, permitted the fact that they are True kin and have enough License points to install them. License points can be gained by upgrading the license using Cybernetic Credit Wedges.
Cybernetics[edit | edit source]
For a full list with additional details, visit List of Cybernetics.
|Name||Cost||Description||Slots||Destroyed when Removed||Starting Arcologies||CyberneticID||Weight|
|Name||Cost||Description||Slots||Destroyed when Removed||Starting Arcologies||CyberneticID||Weight|
|Air current microsensor||2||Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead. Staircases and other up/down map transitions are always revealed to you.||Body • Head||No||Child of the Deep • Child of the Wheel • Child of the Hearth • Fuming God-Child||AirCurrentMicrosensor||0|
|Beautiful visage||2||Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers. +1 Ego||Face||No||BeautifulVisage||1|
|Bionic arm||3||A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement. +1 Strength||Arm||No||BionicArm||1|
|Bionic hands||3||A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement. +1 Agility||Hands||No||BionicHands||8|
|Bionic heart||2||An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue. +1 Toughness||Body||No||BionicHeart||2|
|Carbide hand bones||2||Blue carbide merely dents where weak collagen would be smashed to bits. Your fists deal 2d3 damage.||Hands||No||General||CarbideHandBones||15|
|Cherubic visage||1||Carnal instructions dictate the reformation of the face's bone structure and plump tissue mass into a soft and angelic countenance. Through such thaumaturgy, the people of hoary Ibul, cradled in the breast of a collapsed ice shelf, wander its lamplighted streets in rosy-cheeked disinterest. +1 Ego||Face||No||Artifex • Consul • Praetorian • Eunuch||CherubicVisage||5|
|Communications interlock||2||Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports. You rebuke robots as if you were 5 levels higher.||Hands • Feet • Body • Back • Face • Arm • Head||No||CommunicationsInterlock||1|
|Custom visage||3||Meticulously detailed modeling software and instructions for facial reformation allow the host to assume the visage of choice, forever obsoleting masks. +300 reputation with a faction you choose at installation time||Face||Yes||CustomVisage||0|
|Dermal insulation||3||Pillowy fiberglass scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
+6 Heat Resistance +6 Cold Resistance +6 Electrical Resistance+6 Acid Resistance
|Body • Head • Back||Yes||General||DermalInsulation||0|
|Dopamine synth||3||The microscopic cartridge synthesizes dopamine at a rapid rate and floods the neural pathways in motivational bliss. +1 Willpower||Head||No||DopamineSynth||1|
|Electromagnetic sensor||1||Small distortions in the electromagnetic field caused by machine folk are visible to this sensor. You detect nearby robots without having to see them.||Head • Face • Back • Body • Feet • Arm • Hands||No||ElectromagneticSensor||0|
|Force modulator||1||The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission. You can walk through forcefields.||Hands • Feet • Body • Back • Face • Arm • Head||No||General||ForceModulator||0|
|Fullerite hand bones||4||Black fullerite merely dents where weak collagen would be smashed to bits. Your fists deal 2d4+1 damage.||Hands||No||FulleriteHandBones||18|
|Giant hands||3||For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized. You can wield two-handed melee weapons in one hand.||Hands||No||GiantHands||3|
|Gun rack||4||The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice.
You gain an additional left and right missile weapon slot.You cannot wear equipment on your back.
|High-grade dermal insulation||3||Pillowy neutrofoam scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
+9 Heat Resistance +9 Cold Resistance +9 Electrical Resistance+9 Acid Resistance
|Body • Head • Back||Yes||HighGradeDermalInsulation||3|
|Hyper-elastic ankle tendons||2||Banded ropes of hydrogel are bundled into one. +6 movespeed||Feet||No||General||HyperElasticAnkleTendons||1|
|Inflatable axons||2||Nanoscopic stents inflate the gossamer brain-threads that restrict the conduction of the will.
Activated. Cooldown 100.You gain +40 quickness for 10 rounds, then you become sluggish for 10 rounds (-10 quickness).
|Intravenous port||3||Three catheters imprint the skin from underneath. The effects of tonics last twice as long.||Hands • Feet • Body • Back • Face • Arm • Head||No||IntravenousPort||1|
|Matter recompositer||3||The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby.
Activated. Cooldown 100.You teleport to a random, explored space on the map
|MotorizedTreads||4||Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.
+50 movespeed You cannot wear shoes.This implant can't be uninstalled.
|Night vision||2||Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade. You gain the toggleable ability to see in the dark.||Face||No||General||NightVision||0|
|Nocturnal apex||2||The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices.
+10% regeneration during the day.Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds.
|Head||No||Priest of All Suns • Priest of All Moons • Syzygyrior • Horticulturist||NocturnalApex||0|
|Optical bioscanner||1||A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts. You gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.||Face||No||General||BiologicalIndexer||0|
|Optical technoscanner||1||A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts. You gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.||Face||No||General||TechnologicalIndexer||0|
|Parabolic muscular subroutine||1||Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
Your throw range is increased by 2.When you throw something at a target inside your throw range, your throwing accuracy is 100%
|Pentaceps||2||The quartet of knee joint extensors gain the assistance of a synthetic fifth. Your Charge range is increased by 4 spaces.||Feet||No||General||Pentaceps||5|
|Rapid release finger flexors||2||Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved. You fire pistols 25% faster.||Hands||No||General||RapidReleaseFingerFlexors||15|
|Schemasoft (high-tier)||4||Encoded on this chip are the schematics for a whole class of high-tier artifacts. You gain access to every schematic for a single class of artifacts.||Head||Yes||Schemasoft4||0|
|Schemasoft (low-tier)||2||Encoded on this chip are the schematics for a whole class of low-tier artifacts. You gain access to every schematic for a single class of artifacts.||Head||Yes||Schemasoft2||0|
|Schemasoft (mid-tier)||3||Encoded on this chip are the schematics for a whole class of mid-tier artifacts. You gain access to every schematic for a single class of artifacts.||Head||Yes||Schemasoft3||0|
|Security interlock||3||Fluted keys for every wavelength along every spectrum permit entrance through every portal. You can unlock any door.||Hands • Feet • Body • Back • Face • Arm • Head||Yes||SecurityInterlock||1|
|Skillsoft (1 point)||1||Encoded on this chip are the neural patterns of a particular skill. You gain a random skill whose cost is between 0 and 50 SP.||Head||No||SingleSkillsoft1||0|
|Skillsoft (2 point)||2||Encoded on this chip are the neural patterns of a particular skill. You gain a random skill whose cost is between 51 and 150 SP.||Head||No||SingleSkillsoft2||0|
|Skillsoft (3 point)||3||Encoded on this chip are the neural patterns of a particular skill. You gain a random skill whose cost greater than 151 SP.||Head||No||SingleSkillsoft3||0|
|Skillsoft Plus (tree)||8||Encoded on this chip are the neural patterns of a particular skill tree. You gain access to a whole skill tree.||Head||No||TreeSkillsoft||0|
|Stabilizer arm locks||2||Chrome clasps fasten arm joints to emulate the stillness of unlife. For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.||Arm||No||General||StabilizerArmLocks||1|
|Translucent skin||2||The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief. +2 DV||Body • Back||No||General||TranslucentSkin||5|
|Transparent skin||3||The new flesh is as ghost film, cloaking none of the machinery of life. +3 DV||Body • Back||No||TransparentSkin||5|
|Ultra-elastic ankle tendons||3||Neutrafoam ropes are banded and bundled into a fluted column. +10 movespeed||Feet||No||UltraElasticAnkleTendons||1|