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Factions

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Caves of Qud contains 60 factions that the NPCs of Qud belong to. These factions have initial starting reputation with the player character. Based on these reputations and individual creature demeanor, some will attack on sight, while others are more neutral. Most factions use water to perform the water ritual with, but there are some factions that prefer other liquids. Depending on the faction, their interests also change, making certain types of secrets limited to a particular set of factions.

Reputation Chart[edit | edit source]

  • Hostile- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations.
  • Neutral- Has no major feeling either way. Will become hostile if purposefully struck.
  • Friendly- If the creature that the faction is friendly to is attacked, all members will turn hostile towards the attacker.
Reputation Demeanor Other
Docile Neutral Aggressive
-600 Hostile Hostile Hostile
-599 to -250 Neutral Hostile Hostile
-249 to 249 Neutral Neutral Hostile Neutral demeanors will also be hostile in Holy Places
250 to 599 Friendly Friendly Friendly Creatures that can be pet will be allowed to be pet
600 Friendly Friendly Friendly

List of Factions[edit | edit source]

A list of all visible factions (click headers to sort ascending/decending):
Toggle columns: Water Ritual Liquid - Recipe Taught

Faction Initial Player Reputation Skill Taught Recipe Taught Water Ritual Liquid
Faction Initial Player Reputation Skill Taught Recipe Taught Water Ritual Liquid
Antelopes 0 Water
Apes 0 Conk Water
arachnids -475 Lunge Water
baboons -300 Water
baetyls 0 Water
Barathrumites 0 Tinkering The Porridge Water
bears -475 Water
birds 0 Water
cannibals -500 Butchery Blood
cats -300 Acrobatics Water
Children of Mamon -600 Blood
Consortium of Phyta -10 Snake Oiler Water
crabs -475 Calloused Water
cragmensch -500 Water
Cult of the Coiled Lamb 0 First Aid Water
dogs 300 Water
dromad merchants 0 Water
equines 0 Longstrider Water
Farmers' Guild 0 Water
Fellowship of Wardens -150 Shield Water
Fish -400 Water
Flowers 0 Swimming Water
Frogs -475 Jump Water
Fungi 0 Water
Girsh -800 Water
Glow-Wights -650 Water
Goatfolk -475 Butchery Water
grazing hedonists 0 Water
Hermits -100 Berate Water
highly entropic beings 0 Neutron Flux
Hindren of Bey Lah -200 Mah Lah Soup Water
Insects -475 Water
Issachari tribe -475 Weathered Water
Mechanimists 0 Proselytize Water
Merchants' Guild 0 Water
Mollusks -475 Slime
Mysterious strangers 0 Akimbo Water
Naphtaali tribe -350 Water
Newly sentient beings 0 Water
Oozes -550 Water
Pariahs 0 Trash Divining Water
Putus Templar -700 Water
Robots -475 Iron Mind Oil
Roots -475 Wilderness Lore: Jungles Water
Seekers of the Sightless Way -500 Self-discipline Water
Snapjaws -475 Water
Succulents 0 Water
Swine -475 Water
Tortoises 0 Water
Trees -300 Water
Trolls -475 Water
Unshelled reptiles -475 Water
Urchins -500 Water
Villagers of Joppa -140 Harvestry Apple Matz Water
Villagers of Kyakukya 0 Mulled Mushroom Cider Water
Vines -475 Ambidexterity Water
Water barons 0 Snake Oiler Water
winged mammals 0 Water
worms -475 Water
Sultan cults -500 Water


Hidden Factions[edit | edit source]


There are also factions that are ordinarily hidden from the player in-game, but visible factions are children of these factions. Because they were not intended to be encountered in game, they are not water ritualable.

A list of all visible factions (click headers to sort ascending/decending):

Faction Initial Player Reputation
Faction Initial Player Reputation
Beasts -475
Humanoids -475
Plants -475
Slumberlings -475
Solos 0
Waydroids 0