Flaming Hands

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Flaming Hands
Category

Physical

Cost

5

Takes up

Hands

Exclusions

Freezing Hands, Burrowing Claws

Creation Code

bh

ID

FlamingHands

Reality Distorting?Reality distorting mutations
cannot be used under
the effects of normality.

no

Flaming Hands

You emit jets of flame from your hands.

Emits a 9-square ray of flame in the direction of your choice
Cooldown: 10 rounds
Damage: (Level)d4+1
Cannot wear gloves

If a creature somehow has multiple Flaming Hands, the damage increase is only +1 for each additional Flaming Hands.[1]

Advancement Table[edit | edit source]

Mutation Level Damage
1 1d4+1
2 2d4+1
3 3d4+1
4 4d4+1
5 5d4+1
6 6d4+1
7 7d4+1
8 8d4+1
9 9d4+1
10 10d4+1

Advantages & Disadvantages[edit | edit source]

Advantages[edit | edit source]

  • Deals fairly high area damage
  • Very low cooldown
  • Can set enemies on fire, causing them to take more damage
  • Can be used over water to create clouds of Scalding Steam which will linger and damage creatures which enter them.

Disadvantages[edit | edit source]

  • High cost at character generation
  • Can destroy valuable items on the ground
  • Prevents the player from taking the Freezing Hands or Burrowing Claws mutations
  • Prevents the player from wearing gloves, and gives no AV or DV to compensate

References[edit | edit source]

  1. XRL.World.Parts.Mutation.FlamingHands.cs