Freezing Hands

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Freezing Hands
Category

Physical

Cost

5

Takes up

Hands

Exclusions

Flaming Hands, Burrowing Claws

Creation Code

bi

ID

FreezingHands

Reality Distorting?Reality distorting mutations
cannot be used under
the effects of normality.

no

Freezing Hands

You emit jets of frost from your hands.

Emits a 9-square ray of frost in the direction of your choice
Cooldown: 10 rounds
Damage: (Level)d3+1
Cannot wear gloves

Hitting a creature with freezing hands forces a temperature change of -120 - 7 *(Mutation Level).

If a creature somehow has multiple Freezing Hands, the damage increase is only +1 for each additional Freezing Hands.[1]

Advancement Table[edit | edit source]

Mutation Level Damage Temperature Change
1 1d3+1 -127
2 2d3+1 -134
3 3d3+1 -141
4 4d3+1 -148
5 5d3+1 -155
6 6d3+1 -162
7 7d3+1 -169
8 8d3+1 -176
9 9d3+1 -183
10 10d3+1 -190

Advantages & Disadvantages[edit | edit source]

Advantages[edit | edit source]

  • Deals decent area damage
  • Very low cooldown
  • Can freeze enemies
  • Has a far lower chance of destroying loot lying on the ground than Flaming Hands.

Disadvantages[edit | edit source]

References[edit | edit source]

  1. XRL.World.Parts.Mutation.FreezingHands.cs