Heightened Hearing

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Heightened Hearing
Category

Physical

Cost

2

Creation Code

bj

ID

HeightenedHearing

Reality Distorting?Reality distorting mutations
cannot be used under
the effects of normality.

no

Heightened Hearing

You are possessed of unnaturally acute hearing.

You detect the presence of creatures within a radius of (3+Level*2,40 if max)
Chance to identify nearby detected creatures

If Heightened Hearing is leveled to 10, the entire screen gets affected. Unlike Clairvoyance, Heightened Hearing cannot detect anything other than creatures. However, it is automatically activated, does not run out, and does not require a turn to cast.

Chance of Identification[edit | edit source]

The formula for the chance of correctly identifying a creature is

If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.[1] If not, a ? is displayed instead.

Advancement Table[edit | edit source]

Mutation Level Detection Radius ID Chance From x Tiles Away
x=5 x=10 x=15 x=20 x=25
1 5 tiles 56% N/A N/A N/A N/A
2 7 tiles 61% N/A N/A N/A N/A
3 9 tiles 66% N/A N/A N/A N/A
4 11 tiles 71% 39% N/A N/A N/A
5 13 tiles 77% 42% N/A N/A N/A
6 15 tiles 82% 44% 28% N/A N/A
7 17 tiles 87% 47% 30% N/A N/A
8 19 tiles 92% 50% 31% N/A N/A
9 21 tiles 97% 53% 33% 23% N/A
10 Entire screen 100% 55% 35% 24% 17%

Advantages & Disadvantages[edit | edit source]

Advantages[edit | edit source]

  • Gives a greater awareness of surroundings and can provide a warning if a particularly strong enemy type is just around the corner.
  • Always active

Disadvantages[edit | edit source]

  • Detection radius is rather small at lower levels
  • Identified enemies will show their tile, but will not give a name or any other information, making the mutation less useful for inexperienced players.

References[edit | edit source]

  1. XRL.World.Parts.Effects.HeightenedHearingEffect.cs