Reality Distorting?Reality distorting mutations
cannot be used under
the effects of normality.
You are possessed of exceptionally acute smell.
You detect the presence of creatures within a distance typically up to (5 + Level * 4) squares depending on terrain
Chance to identify nearby detected creatures
Heightened Smell is currently an NPC only mutation that acts similar to Heightened Hearing. It has a much farther range than hearing, but can be affected and limited by terrain.
Obstacles to smell[edit | edit source]
|This article has information that is missing or not up to par.
Reason: This doesn't make any sense. Where is smell intensity set and checked for?
Some creatures cannot be smelled. This depends on a creature's smell intensity. 
Terrain also affects how far a smell can travel.
Types of smell barriers[edit | edit source]
If a locked door is in the way, the radius will decrease to .
If any of the following objects are also in the same tile:
- Objects that occlude sight
- Water tile that contains greater than 1,000 drams
The radius in that direction will be decreased further to . 
Solid walls will completely stop all smells.
Identification chance formula[edit | edit source]
There is a chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile. If not, a ? is displayed instead.
Creatures with the Mutation Heightened Smell[edit | edit source]
References[edit | edit source]
- XRL.World.GameObject.cs IsSmellable()
- XRL.World.Cell.cs FastFloodOlfactionAnyProcess()