Light Manipulation

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Light Manipulation
Category

Mental

Cost

4

Creation Code

dl

ID

LightManipulation

Reality Distorting?Reality distorting mutations
cannot be used under
the effects of normality.

no

Light Manipulation

You manipulate light to your advantage.

You produce ambient light within a radius of (4 + Floor(Level/2))
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)
Laser damage increment: (Level based)
Laser penetration bonus: ((Level - 1) / 2 + 4)
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value
(10 + 3 * Level)% chance to reflect light-based damage


Mutation Level Damage PV Maximum Light Radius Percent Chance to Reflect
1 1d3 4 4 13%
2 1d4 4 5 16%
3 1d5 5 5 19%
4 1d4+1 5 6 22%
5 1d5+1 6 6 25%
6 1d4+2 6 7 28%
7 1d5+2 7 7 31%
8 1d4+3 7 8 34%
9 1d5+3 8 8 37%
10 1d5+4 8 9 40%
n 1d5+(n-6) Floor((n - 1) / 2) + 4 (4 + Floor(n/2)) 10+3*n%

Tips[edit | edit source]

Advantages[edit | edit source]

  • Never misses and has infinite range.
  • Provides light in a small radius without taking up an equipment slot, as other Light Sources do.
  • Decent early-game damage and PV which scales with level.

Disadvantages[edit | edit source]

  • It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
  • There is no way to decrease the time it takes to regenerate a charge.
  • Cannot fire through Forcefield.pngforcefields.
  • PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through ego modifier.