Maghammer

From Caves of Qud Wiki
Jump to: navigation, search
As of Patch This information is reliable as of Patch 2.0.199.5.

If this is no longer the current patch, you can help by updating it.

maghammer
Maghammer.png
PV?Base PV/Max PV

5/11

Damage

♥6d26-12 (Avg: 9)

Charge per Use

10

Weight

20#

520

Complexity

3

Tier

5

<0345>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Maghammer

Spawns in

MeleeWeapons

Extra Info:
maghammer

Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets.

Latches onto metal objects for 8-12 rounds.

Perfect

The maghammer is an artifact that, on hit, will latch onto metal creatures or a creature wearing Metal equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength save of 20. While latched on, each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the maghammer.[1]

The maghammer can be tinkered with a randomized bit (<A>, <B>, <C>, or <D>) and <345>.

References[edit | edit source]

  1. XRL.World.Parts.LatchesOn