Sense Psychic

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Sense Psychic
Category

Mental

Cost

1

Creation Code

dr

ID

SensePsychic

Reality Distorting?Reality distorting mutations
cannot be used under
the effects of normality.

no

Sense Psychic

You can sense when others tap the psychic aether.

You detect the presence of psychic enemies within a radius of 9
Chance to identify nearby detected enemies

Identification Chance[edit | edit source]

The chance to propely identify a psychic is \frac{100 + 10 \times \text{Level}}{(\text{Disance} + 9)^2} \times 100.0 %

If not correctly identified, the tile will render as ?[1]

References[edit | edit source]

  1. XRL.World.Parts.Effects.SensePsychicEffect.cs