Sparking baetyl

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sparking baetyl
Sparking baetyl.png


ID?Use this ID to Wish for sparking baetyl



baetyls (100)

Corpse Dropped

Rubble.pngrubble (100%)

Extra info:
sparking baetyl

You gaze upon your own reflection in the lustrous chrome face of this conical orb, which emits a crackling drone and showers azure sparks upon the floor.


The sparking baetyl is the only type of Baetyl that gives the player randomly generated quests that give random rewards. These rewards can be a weapon, artifact, or even reputation points or attribute points. The player will know when a baetyl has an uncompleted quest if once the player character has already saw the baetyl at least once, they will begin to emit sparks occasionally. Even when the baetyl is out of the player character's vision, it will continue to emit sparks as long as it was seen once.

Sparking baetyls are found in the ruins and flower fields (at a smaller chance) terrain. Specific locations that have an increased chance of spawning sparking baetyls are Ovw bethesda susa.pngBethesda Susa and lower Ovw grit gate.pngGrit Gate.

When spoken to, it will prompt the player to give them multiple random objects for a vague gift. The location of the baetyl and the items requested will be automatically noted in the journal. To fulfill this request, drop the requested objects in one of the 8 adjacent tiles to the baetyl, and then speak to the baetyl. It will ignore mods and will only take the number requested.

Once the request is fulfilled, it will stop emitting sparks and will respond only with "I AM SATED, MORTAL. BEGONE."

Baetyl Quests[edit | edit source]

Demands[edit | edit source]

To be eligible to be used in a baetyl quest, the item:

  • must be inanimate
  • can be taken
  • does not have the tag NoSparkingQuest or ExcludeFromDynamicEncounters
  • physically exists
  • does not contain the character [ in their display name

Once these requirements are met, a random number between 3 to 8 inclusive of that object will be requested.

Rewards[edit | edit source]

The type of reward is randomly generated out of 8 possible rewards, with each having an equal chance, unless the player character is a true kin, where the reward that grants mutation points grants attribute points instead. The tier of the reward is determined by a roll of 1d3+23-5 (Avg: 4). This means that the reward will be either tier 3, 4, or 5.

Reward Result Chance
A MIGHTY WEAPON A melee weapon of the specified tier with a 30% chance of being modded 12.5%
A SPLENDID VESTEMENT A piece of armor of the specified tier with a 30% chance of being modded 12.5%
A BLAZING CANNON A missile weapon of the specified tier with a 30% chance of being modded 12.5%
A PECULIAR CONTRAPTION An artifact of the specified tier with a 30% chance of being modded 12.5%
ENHANCED PROWESS 1 to 3 attribute points or 1 to 3 mutation points (If true kin, it will always be attribute points) 25%
HEIGHTENED SKILL (1 to 3) * (4 * (intelligence - 10) + 50) skill points 12.5%
GREAT RENOWN +800 reputation with a random visible faction 12.5%

Tips[edit | edit source]

  • Due to the randomness of requests, it is fine to ignore some requests that request too rare objects for a low quality reward.
  • For player characters already at tier 6 or greater(crysteel or higher) gear, the quests that reward items will be less useful.

References[edit | edit source]

  • All information from this page is taken from XRL.World.Parts.RandomAltarBaetyl