Stinger (Confusing Venom)

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Stinger (Confusing Venom)




Takes up



Stinger (Paralyzing Venom), Stinger (Poisoning Venom), Wings

Creation Code




Reality Distorting?Reality distorting mutations
cannot be used under
the effects of normality.


Stinger (Confusing Venom)

You bear a tail with a stinger that delivers confusing venom to your enemies.

20% chance on a melee attack to strike your opponent with your stinger (Ceiling(Level/2)+3) ♥1d(Floor(Level/2)+3)
Stinger venom confuses opponent
Confusion duration: (Level / 2 + 3)d3 rounds
Confused creature acts randomly and receives a mental penalty
May Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration
Cooldown: 25 (you will not strike with your stinger while this ability is cooling down)
Cannot wear equipment on back
+200 reputation with arachnids

Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Confuse".

When striking, the stinger has a chance of injecting confusion venom with a toughness save of (14+Level).

Advancement Table[edit | edit source]

Mutation Level Stinger Attack Confusion Duration Toughness Save
1 4 ♥1d3 3d3 rounds 15
2 4 ♥1d4 4d3 rounds 16
3 5 ♥1d4 4d3 rounds 17
4 5 ♥1d5 5d3 rounds 18
5 6 ♥1d5 5d3 rounds 19
6 6 ♥1d6 6d3 rounds 20
7 7 ♥1d6 6d3 rounds 21
8 7 ♥1d7 7d3 rounds 22
9 8 ♥1d7 7d3 rounds 23
10 8 ♥1d8 8d3 rounds 24

Advantages & Disadvantages[edit | edit source]

Advantages[edit | edit source]

  • Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
  • Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways.
  • Confused enemies are more susceptible to mental attacks.
  • Synergizes extremely well with builds focused on making multiple attacks per round.
  • Grants bonus reputation with arachnids, though not enough to make them neutral by default.

Disadvantages[edit | edit source]

  • Prevents the player from wearing any back-slot equipment.
  • Moderately expensive.
  • Confusion venom has a much shorter duration than the Confusion mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer.
  • Confused creatures may wander away from combat, possibly making battles take longer.