Two-hearted

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Two-hearted
Category

Physical

Cost

4

Creation Code

b4

ID

HeightenedToughness

Reality Distorting?Reality distorting mutations
cannot be used under
the effects of normality.

no

Two-hearted

You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid.

+2 to +6 Toughness
-3% to -9% Quickness
Small chance each round you are badly wounded to regain some hit points

Progression[edit | edit source]

Level Toughness Quickness Heal Chance when Badly Wounded Heal Amount
1 +2 -3 0.2% ♥1d61-6 (Avg: 3.5)
2 +2 -3 0.2% ♥2d62-12 (Avg: 7)
3 +3 -3 0.2% + (0.1% × toughness modifier) ♥3d63-18 (Avg: 10.5)
4 +3 -3 0.2% + (0.1% × toughness modifier) ♥4d64-24 (Avg: 14)
5 +4 -6 0.2% + (0.2% × toughness modifier) ♥5d65-30 (Avg: 17.5)
6 +4 -6 0.2% + (0.2% × toughness modifier) ♥6d66-36 (Avg: 21)
7 +5 -6 0.2% + (0.3% × toughness modifier) ♥7d67-42 (Avg: 24.5)
8 +5 -6 0.2% + (0.3% × toughness modifier) ♥8d68-48 (Avg: 28)
9 +6 -9 0.2% + (0.4% × toughness modifier) ♥9d69-54 (Avg: 31.5)
10 +6 -9 0.2% + (0.4% × toughness modifier) ♥10d610-60 (Avg: 35)

Healing[edit | edit source]

In this case, "badly wounded" refers to when HP drops below 50%. If Two-hearted hasn't healed the creature in at least 200 turns, there is a small chance that the creature will heal.

The creature will then heal ♥(Level)d6 and the cooldown for this ability will be set to 200.

Your heartbeats synchronize!

For example, a character with 26 (+5) toughness and level 10 Two-hearted mutation has a 2.2% chance to heal ♥10d610-60 (Avg: 35) health each turn they are below half of their health.

Formula[edit | edit source]

The player has the following percent chance to heal at the beginning of every turn that they are below 50% health.

\frac{20 + 10 \times \text{Floor}(\frac{Level - 1}{2}) \times\text{TOU modifier}}{100}%